Re: witness: the Hongkong uncle flush forward
"Uncle Go!" It was finished at the table, using a low-end notebook. It takes a lot of thought to choose and configure low requirements for software tools.
[b] "he is a person, I am also a person. Although experience is much more rich than me, but he can do it, I certainly can do "[/b]
to throw the past ten years of experience, from zero, not easy. Liang Jianfeng also hesitated: "do not know programming, do not understand art, education is not as ordinary developers. In the twinkling of an eye, it's over thirty years old. Is there a chance to play a game as a father? "
he hopes to find a game test job in the game company, start from the bottom, advance into the industry, and accumulate experience. He sent countless biographical notes to large and small game companies. Low education, age and little knowledge of online games are the biggest obstacles to his job search.
"only do some works first and show them to others." This is his original intention to try his own game. And the real way to get him on the independent game is Li Feng, another independent game developer in China. In
2011, Pixel May Cry, developed by Li Feng, was named the "best game" of China's Independent Games Festival in May. The game, from conception to completion, took him only a month's spare time.
after Liang Jianfeng knew Li Feng online, he admired him very much. "He is a man, I am a man, too. Though experience is much richer than mine, he can do it, and I can certainly do it. " He decided to develop a real game and sign up for the next Independent Games Festival. Another reason for
is that he wants to get to know more mentors and friends. After more than a year of learning by himself, he has been working behind closed doors and walking alone, crossing the river slowly. "If you can join in the competition and get to know some experts, you will have the opportunity to ask them for advice."
in the days when he worked in Hongkong, Liang Jianfeng returned to Zhuhai town every half a month to see his wife and children, and he spent more than five hours on the road. When he was one year old, he decided to quit his laundry job, leave Hongkong, settle down in a small town, accompany his wife and children, and concentrate on learning game development.
town is about an hour from the city. The couple seldom buy things and eat little outside, and the wife often comes back from the rural home with some vegetables and fish, and the cost of living is very low.
"I can go on like this, but life must be breakthroughs, not muddled." Liang Jianfeng said, "I want to set an example for my children."
Liang Jianfeng will not type, a large handwritten board used for editing, and is still in service, and the plastic panel has broken several cracks.
[b] "will not type but do a literary editor, not art but made an American editor, not painting, programming, but dream of doing the game" [/b]
Liang Jianfeng will not type, in the magazine editor's three years, the use of a large handheld handwriting board, low identification, and the need to manually select words, input speed slower than colleagues slow. Quite a lot。 But he can do what other people can't do: the game is on sale on Tuesday, the magazine is released on Thursday, and the entire editorial office can get the game through in two days, one by one, to complete the strategy. "
" will not type but do a literary editor, not art but made an American editor, not painting, programming, but dream of their own game, others will feel strange. " He laughed and said, "we are all full of bug roles. So what? Is bug full of character? Maybe those bug can be used as a secret trick at a critical moment. "
learning to play games is the art that troubles him most. He has tried different painting tools, but because there is no art foundation, he has never been able to draw anything decent. After exploring for a long time, he found the way to learn the lowest cost for himself, pixel painting. He turned over the old pixel games on the eight machines and on the computer, and repeatedly figured out the scenes, the characters and the movements, and quickly mastered the creative skills of the pixels.
a day, he found a male character with a small flat head in pixels. He felt no feature. He added a few black spots on his chin to make a pair of whiskers, and the appearance of the middle age uncle jumped on the paper.
he created a nearly five minute GIF animation for uncle "Uncle", describing a series of adventures in the "Uncle" dream - tigers, big carvings, riding horses, starting armour, playing football, and fighting Dragon... Then the animation was sent to micro-blog and forwarded more than 700 times. "I didn't think so many people liked it, probably because it was boring." He said jokingly. In June of
2012, he decided to take the "Uncle" as the protagonist and play a game to participate in the Chinese Independent Games Festival, which will be closed two months later. The game is named Uncle Go! In addition to readable and easy to remember, it is also to remind ourselves: "on the road of development, no matter how adversity, we must rush ahead like uncle."
[b] dry a [/b]
independent game Festival, whenever a player tries to play his game, he will invite the other to take a photo and shout, "Uncle Go!" Let's Go! "
[b] "no game, the road behind is really hard to walk." But whatever you do is good, as long as you can make your family live well, "[/b]
"Uncle Go!" Each of them is a small game that has neither Association nor fixed play, sometimes a platform game, an action game, a Parkour game, and a rhythmic game. In one of these, he put his wife and son in. The wife incarnate the master and stood behind him. The son fought alongside him and shattered the enemy's shields with a slingshot. He flew up to complete a fatal blow.
two months later, he finished the two major points of the game, eight small passes, and hurried to the Organizing Committee on the precondition of the deadline. He said to himself: if I can be selected this time, I will continue to play games. If I can't go in, I will give up and try another way.
"in fact, I know clearly that if you don't play games, the road behind you is really hard to walk." He said, "however, whatever you do is good, as long as you can make your family well."
for more than a month, when he received the notice, he was delighted: "I am not awake yet! This is a dream, it must be! "
2012 in November, he and his wife went to Shanghai to participate in the Independent Games Festival. In advance, hundreds of business cards were printed with names and contacts, and no titles. "It's the worst card of the game." He made a mockery of himself.
the three days of the exhibition, he stood at his booth from morning till night every day. When a player came to try his game, he took the initiative to invite the other party to take a group photo, and shouted at the camera, "Uncle Go!" Let's Go! "
the last day of the Independent Games Festival, a producer in Ubisoft Shanghai invited him to the company. He was led into a conference room where people came to try Uncle Go. "". It is curious to ask, how do you plan to make money? If the game is on the apple store, what can you do to get it onto the charts?
"I can't tell you. I have to tell them that I am only playing the game to get to know the best players and find opportunities to enter this industry and learn from them." He answered truthfully.
last year, he moved into this small storage room with a store shelf stacked with his wife's Taobao store. Small shops are business in general and can only be subsidized by the family.
[b] only brought him hundreds of dollars, but "for a zero - self - taught developer, it's a milestone" [/b]
"I know, I'm the weakest of the game. Art is the weakest, and the program is the weakest. " Liang Jianfeng said, "the biggest achievement of this competition is to know the class who play independent games. They are really playing games, leaving their jobs and money and playing games. After the
independence game Festival, he did not put "Uncle Go"! "" he continued to finish, because it thought that "only by small art skills, even if done, but also to finish a game, not learn new things."
at the Independent Games Festival, he met Chen Zhilong, a programmer in the micro war, who was six years younger than he was called "teacher". In the process of learning Unity, every time he meets something he doesn't understand, he will ask the other person for advice on QQ.
under the guidance of "teacher", Liang Jianfeng, who had never learned programming, took only three months to complete his first Unity game, "Uncle kicking", and re engraved from the red and white game "Jackie Chan kicking". After that, he went on to the second target: making a game that can be sold in Apple stores. He named the game "big dry one".
two months later, "big business" was developed, but it could not be released. He had neither apple nor iOS development authorization.
after consulting his wife, he took out his parents for three thousand yuan to buy air conditioners, bought a cheapest Mac mini, and bought more than 600 yuan for authorization. This Mac Mini is usually stored in the cabinet and needs to be tested before it is removed.
can we really go down in the face of all the difficulties of reality? Although this may affect the mood of the audience, I am just telling the truth. " Liang Jianfeng on micro-blog always shows his optimism and humor and seldom makes such a dull statement.
after a month's debugging and optimization, last September, "big business" was put on the apple store at a price of 6 yuan. A day later, it was ranked thirty-fifth in the pay game list.
that evening, in order to celebrate the sale of the game, the whole family ate his favorite salmon together, and spent more than two hundred yuan. This figure is almost all the income he brings to him.
but for Liang Jian Feng, this game is of great significance. "The game may not be very good, but it is a milestone for a developer who has learned from zero. The baby stood up for the first time. "
[b] soul graffiti [/b]
Liang Jianfeng made a small game for his son. "How to make a picture finally depends on how you interpret it." He explained the meaning of the game so much.
[b] "I support his pursuit of his dreams. I believe he knows him well, he is a very responsible person, "[/b]
after seeing Liang Jianfeng, he commented and commented, "turn around with Taobao shop."
developed Uncle Go two years ago! "He used a low-end notebook to process HD images, which is somewhat difficult, not to mention running 3D software. In order to learn Unity development, he moved into a small storage room and played games with the desktop computers left behind by his original strategy. The storage rack behind him was stuffed with a bag of clothes, a stock of a Taobao store opened by his wife. Small shops are business in general and can only be subsidized by the family.
"I support his pursuit of his dreams. He is a responsible person. I believe he knows him. " The wife said. Even in his lowest days, both parents opposed him playing games, hoping that he would find a stable job, and his wife still strongly supported his choice.
Liang Jianfeng's next goal is to develop a game called "Lulu grand carving" to learn the mobile social sharing function. He made a compact schedule for himself, just like "Uncle Go!" In that case, the uncle went all over and hurled over one obstacle after another. "My age is much larger than that of other people in this industry. I have to catch up with the time."
because of his irregular schedule, in order to avoid affecting the children, he placed his three year old son in his grandmother's home. Every one or two days, the couple take the "Mo" to visit their children and play with him for a whole day.
he also made a little game for his son, named "soul graffiti". The game will generate random patterns and sounds according to the speed of the keyboard and click of the mouse.
"if you are eager to leave the game and impatiently tap the keyboard or mouse, the screen will be more intense, otherwise it will be more peaceful. Games, like life, everyone starts with a blank sheet of paper. Finally, how to make a picture depends on how you interpret it. " Liang Jianfeng explained the meaning of the game.
[b] ending [/b]
"has the ability to play props, has the ability to play better. Each person has only two hands, a sword, a shield, and two hands to fill up. If the equipment is not put down, it will not be possible to have better equipment. "The courage to let go of what you have in the past" is a great skill in life. In another way, God gives you the chance to let go of the past. Liang Jianfeng said.
has been playing games for three years. Last year, he finally got into hundreds of dollars with his big business. He hopes that in the near future, games can bring steady income to them, no matter developing independent games, or going to work in game companies.
"I have no big work, and the ability is especially weak. So many good people, they want to be a hero, a well-known game producer, I am not." He said, "I just want to play games."